Commit 8bfca995 by 鲁志-悦动

跳水项目英文名修改

parent 8f96860e
namespace VIZ.FGOUT.Domain
{
public class SportsProjectCodes
{
/// <summary>
/// 双人3m跳水
/// </summary>
public const string SS = "SS";
/// <summary>
/// 双人10m跳水
/// </summary>
public const string ST = "ST";
/// <summary>
/// 双人速度攀岩
/// </summary>
public const string SP = "SP";
}
}
......@@ -71,6 +71,7 @@
<Compile Include="Enum\ReconfirmStatus.cs" />
<Compile Include="Enum\ReplayStatus.cs" />
<Compile Include="Enum\ServiceKeys.cs" />
<Compile Include="Enum\SportsProjectCodes.cs" />
<Compile Include="Enum\SystemPermissions.cs" />
<Compile Include="Info\AlgorithmInfo_borderline.cs" />
<Compile Include="Info\AlgorithmInfo_borderpoint.cs" />
......
0caed37e7dcc0a89cbc7f90cc0f37a3b75f101a07cc9e20e7a01fb23087ff53b
299548c82a3c191879628f36b01e3b411c73afa8160c518e198b2712e832497e
......@@ -70,10 +70,16 @@ namespace VIZ.FGOUT.Module
}
//Dictionary<string, string> dics = new Dictionary<string, string>
//{
// { "LJ", "Long Jump" }, { "TJ", "Triple Jump" }, { "VT", "Vault" }, { "JT", "Javelin Throw" }, { "FX", "Floor Exercise" }, { "HB", "Horizontal Bar" }, { "UB", "Uneven Bars" }
// , { "DS", "Diving Springboard" } , { "DT", "Diving Tower" } , { "SS", "Synchronized Diving Springboard" } , { "ST", "Synchronized Diving Tower" } , { "SP", "Speed" }
//};
Dictionary<string, string> dics = new Dictionary<string, string>
{
{ "LJ", "Long Jump" }, { "TJ", "Triple Jump" }, { "VT", "Vault" }, { "JT", "Javelin Throw" }, { "FX", "Floor Exercise" }, { "HB", "Horizontal Bar" }, { "UB", "Uneven Bars" }
, { "DS", "Diving Springboard" } , { "DT", "Diving Tower" } , { "SS", "Synchronized Diving Springboard" } , { "ST", "Synchronized Diving Tower" } , { "SP", "Speed" }
, { "DS", "DIV -3m Springboard" } , { "DT", "DIV-10m platform" } , { "SS", "DIV- Synchronised 3m Springboard" } , { "ST", "DIV-Synchronised 10m platform" } , { "SP", "Speed" }
};
private string _title = "FigureOUT";
......
......@@ -407,7 +407,8 @@ namespace VIZ.FGOUT.Module
}
var gameName = ApplicationDomainEx.LiteDbContext.ViewConfig.FindOne(p => p.ViewKey == NDIViewKeys.CAM_1).GameName;
//当双人3m跳水,双人10m跳水,双人速度攀岩时,保存2个入点框
if (gameName.Equals("SS") || gameName.Equals("ST") || gameName.Equals("SP"))
//if (gameName.Equals("SS") || gameName.Equals("ST") || gameName.Equals("SP"))
if (gameName.Equals(SportsProjectCodes.SS) || gameName.Equals(SportsProjectCodes.ST) || gameName.Equals(SportsProjectCodes.SP))
{
if (saveInfos.Count == 2)
{
......
......@@ -355,7 +355,8 @@ namespace VIZ.FGOUT.Module
_cam3StaticInfos = _cam3BInfos;
var gameName = ApplicationDomainEx.LiteDbContext.ViewConfig.FindOne(p => p.ViewKey == NDIViewKeys.CAM_1).GameName;
//当双人3m跳水,双人10m跳水,双人速度攀岩时,保存2个入点框
if (gameName.Equals("SS") || gameName.Equals("ST") || gameName.Equals("SP"))
//if (gameName.Equals("SS") || gameName.Equals("ST") || gameName.Equals("SP"))
if (gameName.Equals(SportsProjectCodes.SS) || gameName.Equals(SportsProjectCodes.ST) || gameName.Equals(SportsProjectCodes.SP))
{
foreach (var saveInfo in view3.saveInfos)
{
......

C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT.Module\obj\x64\Debug\GeneratedInternalTypeHelper.g.cs
FC:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT.Module\NDIMainView\View\NDIMainView.xaml;;
FC:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT.Module\NDIPreviewView\View\NDIPreviewView.xaml;;
......
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