Commit bf0a4f94 by 鲁志-悦动

修复点击“发送位置”不生效的缺陷 And 加了一个“刷新位置”按钮,重启算法后请求对应项目的位置标记

parent 5af16792
namespace VIZ.FGOUT.Domain
{
public class RefreshPositionModel
{
}
}
......@@ -84,6 +84,7 @@
<Compile Include="Message\Setting\InvalidPlaceModel.cs" />
<Compile Include="Message\Setting\MarkModel.cs" />
<Compile Include="Message\Setting\NewWindowModel.cs" />
<Compile Include="Message\Setting\RefreshPositionModel.cs" />
<Compile Include="Message\Setting\ReplayInPortModel.cs" />
<Compile Include="Message\Setting\ReplayModel.cs" />
<Compile Include="Message\Setting\ReplayOutPointModel.cs" />
......
313a190666ddd7f95a6da02439a82c6526f22cfe
0690142b39b402bee0850f1cfb5a1e94e848b544
......@@ -639,6 +639,16 @@
Command="{Binding Path=NewWindowCommand}"
Content="New Window"
Style="{StaticResource ButtonStyle}" />
<Button
Grid.Row="5"
Grid.Column="1"
Width="100"
Height="40"
Margin="10"
Command="{Binding Path=RefreshPositionCommand}"
Content="刷新位置"
Style="{StaticResource ButtonStyle}" />
</Grid>
</WrapPanel>
<!--<WrapPanel
......
......@@ -112,6 +112,8 @@ namespace VIZ.FGOUT.Module
//打开一个新的输出窗口
this.NewWindowCommand = new VCommand(this.NewWindow);
//刷新位置
this.RefreshPositionCommand = new VCommand(this.RefreshPosition);
}
/// <summary>
......@@ -514,6 +516,20 @@ namespace VIZ.FGOUT.Module
#endregion
#region 刷新位置
public VCommand RefreshPositionCommand { get; set; }
private void RefreshPosition()
{
//var refreshPositionModel = new RefreshPositionModel();
//ApplicationDomain.MessageManager.Send(refreshPositionModel);
HidePlace();
ShowPlace();
}
#endregion
#region UESetting
public VCommand UESettingCommand { get; set; }
......
......@@ -85,10 +85,10 @@ namespace VIZ.FGOUT.Module
ApplicationDomainEx.CsvContext.AppendSystemLog(this.ViewKey, this.DisplayName, system_log);
//====================================================================
// 重新加载开始、结束、无效位置标记
var service = ApplicationDomain.ServiceManager.GetService<INDIViewService>(NDIViewKeys.CAM_1);
if (service == null) return;
service.ReloadPositionMark();
// 算法checked_ok时重新加载开始、结束、无效位置标记
//var service = ApplicationDomain.ServiceManager.GetService<INDIViewService>(NDIViewKeys.CAM_1);
//if (service == null) return;
//service.ReloadPositionMark();
}
private DateTime cropDt = DateTime.Now;
......
......@@ -3,6 +3,7 @@ using SharpDX.Mathematics.Interop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Windows.Media;
using System.Windows.Shapes;
using VIZ.FGOUT.Connection;
......@@ -133,10 +134,10 @@ namespace VIZ.FGOUT.Module
NDIView nDIView = this.GetView<NDIView>();
// 算法标记
ApplicationDomain.MessageManager.Register<MarkModel>(this, this.Mark);
//ApplicationDomain.MessageManager.Register<MarkModel>(this, this.Mark);
// 保存算法标记
ApplicationDomain.MessageManager.Register<SaveMarkModel>(this, this.SaveMark);
//ApplicationDomain.MessageManager.Register<SaveMarkModel>(this, this.SaveMark);
// 开始的位置
ApplicationDomain.MessageManager.Register<StartPlaceModel>(this, this.StartPlace);
......@@ -177,10 +178,10 @@ namespace VIZ.FGOUT.Module
// ReplayStart发送命令
ApplicationDomain.MessageManager.Register<ReplayStartModel>(this, this.ReplayStart);
// Replay入点发送命令
// Replay入点命令
ApplicationDomain.MessageManager.Register<ReplayInPortModel>(this, this.ReplayInPort);
// Replay出点发送命令
// Replay出点命令
ApplicationDomain.MessageManager.Register<ReplayOutPointModel>(this, this.ReplayOutPort);
//清空入点标记
......@@ -188,6 +189,9 @@ namespace VIZ.FGOUT.Module
//打开一个新的输出窗口
ApplicationDomain.MessageManager.Register<NewWindowModel>(this, this.NewWindow);
//刷新位置
//ApplicationDomain.MessageManager.Register<RefreshPositionModel>(this, this.RefreshPosition);
}
private void ReplayOutPort(ReplayOutPointModel replayOutPointModel)
......@@ -246,6 +250,8 @@ namespace VIZ.FGOUT.Module
};
managerAlgorithm.SendJson(replayPackage);
//延时2秒
Thread.Sleep(2000);
manager.SendJson(replayPackage);
MessageBoxEx.ShowDialog("Replay Start OK.");
}
......@@ -269,6 +275,11 @@ namespace VIZ.FGOUT.Module
newWindowView.Show();
}
private void RefreshPosition(RefreshPositionModel refreshPositionModel)
{
}
private void UESetting(UESettingModel ueSettingModel)
{
if (this.ViewKey != NDIViewKeys.CAM_1)
......@@ -288,9 +299,9 @@ namespace VIZ.FGOUT.Module
//Replay时间戳
public static long ReplayTimeStamp = 0;
//滑动条的值
public int SliderValue = 0;
public bool IsSliderValueChanged = false;
public bool IsReplay =false;
public int SliderValue;
public bool IsSliderValueChanged;
public bool IsReplay;
/// <summary>
/// replay 命令
/// </summary>
......@@ -329,7 +340,7 @@ namespace VIZ.FGOUT.Module
}
/// <summary>
/// 保存算法标记
/// 发送算法标记
/// </summary>
/// <param name="saveMarkModel"></param>
private void SaveMark(SaveMarkModel saveMarkModel)
......@@ -421,30 +432,35 @@ namespace VIZ.FGOUT.Module
/// <param name="displayPlaceModel"></param>
private void DisplayPlace(DisplayPlaceModel displayPlaceModel)
{
if (this.ViewKey != NDIViewKeys.CAM_1)
return;
NDIView ndiView = this.GetView<NDIView>();
if (ndiView == null)
return;
var setPlaceNewConfig = ApplicationDomainEx.LiteDbContext.SetPlaceNewConfig.FindOne(p =>
p.SportCode == this.viewConfig.GameName);
if (setPlaceNewConfig == null) return;
if (setPlaceNewConfig.EndPlace.Count == 0) return;
NDIView view = this.GetView<NDIView>();
//if (setPlaceNewConfig.EndPlace.Count == 0) return;
if (setPlaceNewConfig.StartPlace.Count > 0)
{
view.polygonsStart = setPlaceNewConfig.StartPlace;
ndiView.polygonsStart = setPlaceNewConfig.StartPlace;
foreach (var points in setPlaceNewConfig.StartPlace)
AddPoints(view, points, Brushes.Blue);
AddPoints(ndiView, points, Brushes.Blue);
}
if (setPlaceNewConfig.EndPlace.Count > 0)
{
view.polygonsEnd = setPlaceNewConfig.EndPlace;
ndiView.polygonsEnd = setPlaceNewConfig.EndPlace;
foreach (var points in setPlaceNewConfig.EndPlace)
AddPoints(view, points, Brushes.Green);
AddPoints(ndiView, points, Brushes.Green);
}
if (setPlaceNewConfig.InvlidPlace.Count > 0)
{
view.rectsInvalid = setPlaceNewConfig.InvlidPlace;
ndiView.rectsInvalid = setPlaceNewConfig.InvlidPlace;
foreach (var points in setPlaceNewConfig.InvlidPlace)
AddRects(view, points, Brushes.Red);
AddRects(ndiView, points, Brushes.Red);
}
}
......@@ -895,8 +911,8 @@ namespace VIZ.FGOUT.Module
p.SportCode == this.viewConfig.GameName);
//if (setPlaceConfig == null) return;
if (setPlaceNewConfig == null) return;
//如果结束位置的count为0,则不加载位置标记
if (setPlaceNewConfig.EndPlace.Count == 0) return;
////如果结束位置的count为0,则不加载位置标记
//if (setPlaceNewConfig.EndPlace.Count == 0) return;
//points.Add(point);
//polygon.Points = points;
......@@ -953,8 +969,8 @@ namespace VIZ.FGOUT.Module
var setPlaceNewConfig = ApplicationDomainEx.LiteDbContext.SetPlaceNewConfig.FindOne(p =>
p.SportCode == this.viewConfig.GameName);
if (setPlaceNewConfig == null) return;
//如果结束位置的count为0,则不加载位置标记
if (setPlaceNewConfig.EndPlace.Count == 0) return;
////如果结束位置的count为0,则不加载位置标记
//if (setPlaceNewConfig.EndPlace.Count == 0) return;
//在自动模式下显示位置
if (this.manualConfig != null && !this.manualConfig.IsManual)
......
#pragma checksum "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "E3DBF502DB607B765C29580D05539CE16DBD8DCD2E297B5EFB42D5AFAE520EF7"
#pragma checksum "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "036DC15D56BEB88DFD4F5BE282523EDB281EA04F9BFAB1117941DAB80B87EA4A"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
......@@ -74,7 +74,7 @@ namespace VIZ.FGOUT.Module {
#line hidden
#line 935 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
#line 945 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal VIZ.FGOUT.Module.NDIView cam1;
......@@ -82,7 +82,7 @@ namespace VIZ.FGOUT.Module {
#line hidden
#line 949 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
#line 959 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal VIZ.FGOUT.Module.NDIView cam3;
......@@ -90,7 +90,7 @@ namespace VIZ.FGOUT.Module {
#line hidden
#line 996 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
#line 1006 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal VIZ.FGOUT.Module.NDIView cam2;
......
#pragma checksum "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "E3DBF502DB607B765C29580D05539CE16DBD8DCD2E297B5EFB42D5AFAE520EF7"
#pragma checksum "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "036DC15D56BEB88DFD4F5BE282523EDB281EA04F9BFAB1117941DAB80B87EA4A"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
......@@ -74,7 +74,7 @@ namespace VIZ.FGOUT.Module {
#line hidden
#line 935 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
#line 945 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal VIZ.FGOUT.Module.NDIView cam1;
......@@ -82,7 +82,7 @@ namespace VIZ.FGOUT.Module {
#line hidden
#line 949 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
#line 959 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal VIZ.FGOUT.Module.NDIView cam3;
......@@ -90,7 +90,7 @@ namespace VIZ.FGOUT.Module {
#line hidden
#line 996 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
#line 1006 "..\..\..\..\..\NDIMainView\View\NDIMainView.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal VIZ.FGOUT.Module.NDIView cam2;
......
......@@ -77,8 +77,8 @@ Global
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|Any CPU.Build.0 = Release|Any CPU
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|ARM64.ActiveCfg = Release|Any CPU
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|ARM64.Build.0 = Release|Any CPU
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|x64.ActiveCfg = Release|Any CPU
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|x64.Build.0 = Release|Any CPU
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|x64.ActiveCfg = Release|x64
{1F352064-EF3C-4703-9424-323BB1CC6CB6}.Release|x64.Build.0 = Release|x64
{300206EE-581D-44C0-9661-2460869C5FA3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Debug|ARM64.ActiveCfg = Debug|Any CPU
......@@ -89,8 +89,8 @@ Global
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|Any CPU.Build.0 = Release|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|ARM64.ActiveCfg = Release|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|ARM64.Build.0 = Release|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|x64.ActiveCfg = Release|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|x64.Build.0 = Release|Any CPU
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|x64.ActiveCfg = Release|x64
{300206EE-581D-44C0-9661-2460869C5FA3}.Release|x64.Build.0 = Release|x64
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Debug|ARM64.ActiveCfg = Debug|Any CPU
......@@ -101,8 +101,8 @@ Global
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|Any CPU.Build.0 = Release|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|ARM64.ActiveCfg = Release|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|ARM64.Build.0 = Release|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|x64.ActiveCfg = Release|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|x64.Build.0 = Release|Any CPU
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|x64.ActiveCfg = Release|x64
{CBFEEB64-86F4-4EC6-90B2-549462687224}.Release|x64.Build.0 = Release|x64
{B158AAA2-A738-4017-8554-3A104FBF439D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Debug|ARM64.ActiveCfg = Debug|Any CPU
......@@ -113,8 +113,8 @@ Global
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|Any CPU.Build.0 = Release|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|ARM64.ActiveCfg = Release|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|ARM64.Build.0 = Release|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|x64.ActiveCfg = Release|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|x64.Build.0 = Release|Any CPU
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|x64.ActiveCfg = Release|x64
{B158AAA2-A738-4017-8554-3A104FBF439D}.Release|x64.Build.0 = Release|x64
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Debug|ARM64.ActiveCfg = Debug|Any CPU
......@@ -125,8 +125,8 @@ Global
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|Any CPU.Build.0 = Release|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|ARM64.ActiveCfg = Release|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|ARM64.Build.0 = Release|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|x64.ActiveCfg = Release|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|x64.Build.0 = Release|Any CPU
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|x64.ActiveCfg = Release|x64
{C6C13293-B97B-4DDC-BB47-0A2E674DC751}.Release|x64.Build.0 = Release|x64
{28617559-CA3F-493A-886E-7436D9C17549}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Debug|Any CPU.Build.0 = Debug|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Debug|ARM64.ActiveCfg = Debug|Any CPU
......@@ -137,8 +137,8 @@ Global
{28617559-CA3F-493A-886E-7436D9C17549}.Release|Any CPU.Build.0 = Release|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Release|ARM64.ActiveCfg = Release|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Release|ARM64.Build.0 = Release|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Release|x64.ActiveCfg = Release|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Release|x64.Build.0 = Release|Any CPU
{28617559-CA3F-493A-886E-7436D9C17549}.Release|x64.ActiveCfg = Release|x64
{28617559-CA3F-493A-886E-7436D9C17549}.Release|x64.Build.0 = Release|x64
{75B39591-4BC3-4B09-BD7D-EC9F67EFA96E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{75B39591-4BC3-4B09-BD7D-EC9F67EFA96E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{75B39591-4BC3-4B09-BD7D-EC9F67EFA96E}.Debug|ARM64.ActiveCfg = Debug|Any CPU
......
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC 清单选项
如果想要更改 Windows 用户帐户控制级别,请使用
以下节点之一替换 requestedExecutionLevel 节点。
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
指定 requestedExecutionLevel 元素将禁用文件和注册表虚拟化。
如果你的应用程序需要此虚拟化来实现向后兼容性,则移除此
元素。
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" ID="Custom" SameSite="site" Unrestricted="true" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- 设计此应用程序与其一起工作且已针对此应用程序进行测试的
Windows 版本的列表。取消评论适当的元素,
Windows 将自动选择最兼容的环境。 -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
</application>
</compatibility>
<!-- 指示该应用程序可感知 DPI 且 Windows 在 DPI 较高时将不会对其进行
自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI,无需
选择加入。选择加入此设置的 Windows 窗体应用程序(面向 .NET Framework 4.6)还应
在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。
将应用程序设为感知长路径。请参阅 https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation -->
<!--
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
</windowsSettings>
</application>
-->
<!-- 启用 Windows 公共控件和对话框的主题(Windows XP 和更高版本) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>
\ No newline at end of file
......@@ -81,10 +81,16 @@
<ManifestKeyFile>VIZ.FGOUT_TemporaryKey.pfx</ManifestKeyFile>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>true</GenerateManifests>
<GenerateManifests>false</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<SignManifests>true</SignManifests>
<SignManifests>false</SignManifests>
</PropertyGroup>
<PropertyGroup>
<TargetZone>LocalIntranet</TargetZone>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="BouncyCastle.Crypto, Version=1.8.9.0, Culture=neutral, PublicKeyToken=0e99375e54769942, processorArchitecture=MSIL">
......@@ -205,11 +211,11 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
<None Include="Properties\app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<None Include="VIZ.FGOUT_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
......
This source diff could not be displayed because it is too large. You can view the blob instead.
2024-01-09 16:42:24,252 [1] INFO VIZ.FGOUT.Module.NDIMainViewModel - 快捷键:
2024-01-09 16:43:01,605 [1] INFO VIZ.FGOUT.Module.NDIMainViewModel - 快捷键:
2024-01-09 16:43:05,651 [1] INFO VIZ.Framework.Connection.UdpEndpointManagerExpand - 发送UDPJosn串:{"type":"REPLAY","start_time":0,"end_time":0,"status":1}
2024-01-09 16:43:05,654 [1] INFO VIZ.Framework.Connection.UdpEndpointManagerExpand - 发送UDPJosn串:{"type":"REPLAY","start_time":0,"end_time":0,"status":1}
2024-01-09 16:43:08,497 [1] INFO VIZ.Framework.Connection.UdpEndpointManagerExpand - 发送UDPJosn串:{"type":"REPLAY","start_time":0,"end_time":0,"status":0}
2024-01-09 16:43:08,497 [1] INFO VIZ.Framework.Connection.UdpEndpointManagerExpand - 发送UDPJosn串:{"type":"REPLAY","start_time":0,"end_time":0,"status":0}
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2024-01-12 17:31:41,346 [1] INFO VIZ.Framework.Connection.UdpEndpointManagerExpand - 发送UDPJosn串:{"mode":"manual","signal":"detect","timecode":0}
2024-01-12 17:31:42,487 [1] INFO VIZ.Framework.Connection.UdpEndpointManagerExpand - 发送UDPJosn串:{"mode":"auto","signal":"detect","timecode":0}
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......@@ -823,7 +823,3 @@ C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\bin\x64\Debug\dll\x86\OpenCvSharpExtern.dl
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\bin\x64\Debug\dll\x86\opencv_videoio_ffmpeg480.dll
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\bin\x64\Debug\dll\x64\OpenCvSharpExtern.dll
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\bin\x64\Debug\dll\x64\opencv_videoio_ffmpeg480_64.dll
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\bin\x64\Debug\VIZ.FGOUT.exe.manifest
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\bin\x64\Debug\VIZ.FGOUT.application
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\obj\x64\Debug\VIZ.FGOUT.exe.manifest
C:\Projects\FGOUT\VIZ.FGOUT\VIZ.FGOUT\obj\x64\Debug\VIZ.FGOUT.application
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